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bgsocket.h

This is the verbatim text of the bgsocket.h include file.
#ifndef __BSOCKET_HPP__
#define __BSOCKET_HPP__

/* $Id: bgsocket.h,v 1.1 2000/02/18 09:04:17 dpfeifle Exp $ */

#include "bgobject.h"

class BGException { };
class BGSocketException : public BGException { };
class BGUnknownHostException : public BGSocketException { };
class BGCannotConnectException : public BGSocketException { };

class BGInetAddress
   : public BGObject
{
public:

virtual BGString
   toString                   ( );
virtual unsigned long
   hash                       ( );
virtual bool
   equals                     ( BGObject &obj );
virtual BGString
   className                  ( );
static BGInetAddress
   getByName                  (BGString host);

static BGInetAddress
   getLocalHost               ( );

BGString
   getHostName                ( );

char *
   getAddress                 ( );   
};


class BGSocket
   : public BGObject
{
public:
   BGSocket                   ( );
  ~BGSocket                   ( );

virtual BGString
   toString                  ( );
virtual unsigned long
   hash                      ( );
virtual bool
   equals                    ( BGObject &obj );
virtual BGString
   className                  ( );
   
void
   connect                   ( const char*, long );// throw (BGSocketException);

long
   send                      ( unsigned char*, long, long );

long
   recv                      ( unsigned char*, long, long );

void
   close                     ( );

long
   descriptor                ( ) { return lFD; };
private:
long
   lFD;
};


class BGServerSocket
   : public BGObject
{
public:
   BGServerSocket             (long port);
   
   BGServerSocket             (long port, long backlog);
   
   BGServerSocket             (long port, long backlog, BGInetAddress bindAddress);
   
virtual BGString
   toString                   ( );
virtual unsigned long
   hash                       ( );
virtual bool
   equals                     (BGObject &obj);
virtual BGString
   className                  ( );

long 
   getLocalPort               ( );
   
BGSocket
   accept                     ( );

void
   close                      ( );   
};

#endif

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